CLS Trainingen
Wijnhaven 33 D3011 WH ROTTERDAM


Customize user interface
Viewport shaders
Schematic view
Paint selection
Select and manipulate
Clone and align
Object display culling
Scene states
Walk through viewport navigation
Paths configuration
Xref management
DWF export
Camera matching
Asset tracking
Autodesk vault
Editable poly
Selection tools
Mesh painting
Edit poly modifier
Sweep modifier
Shell modifier
Renderable splines
TurboSmooth modifier
Patch modeling
Symmetry modifier
Unwrap UVW
Creating a particle source
The emission rollout
The selection rollout
The system management rollout
The script rollout
Particle view
Event display navigation
General manipulation
Global versus local events
Branching events
Actions in particle flow
Materials in particle flow
Operators in particle flow
Space warps
Forces and deflectors
Introduction
Using reactor
Reactor tools
Update Max
Mental ray lights
Shadows and displacement
Mental ray maps
Mental ray materials
Caustics
Global illumination
Camera effects
Final gather
Radiosity
Skylight
Photometric lights
Shadow parameters
Render to texture
Render elements
Batch render
Exposure control
Ambient/reflective occlusion
Advanced curve and dope sheet editor
Constraints
Controllers
Parameter wiring
Inverse kinematics
Motion mixer
Multi/sub-object
Ink 'n paint
Xref
Raytracing
Matte/shadow